The Birdie Mods (
avibusraris) wrote2013-11-24 11:02 pm
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deaths and what follows
THE DEATH SYSTEM
Congratulations, you've died! Death is not permanent in the prison, and so you've been revived. Because death is entertainment here, your wardens have decided to reward all inmates who put on a show for the audience at Monday and Friday's events. If you are brutally slaughtered off-stage you may also be rewarded, but generally these rewards only apply to deaths done while in an event.
Speaking of death, candy must be eaten once every three days or the poison supplied by the inmate's collar will kill them. This death is extremely painful, and will not earn the inmate any reward. In addition, for the first day after a revival from a collar death, all of the inmate's senses will be dulled to half strength. An inmate starts off with no poison in their system when they first arrive, and at any time they eat a piece of candy, the poison in their body resets to zero. In addition, if an inmate dies by any means, the poison in their body resets to zero when they revive.
In addition, suicide is not allowed. If a character attempts to commit suicide, their collar will inject a powerful sedative and the character will pass out, unable to be played for one IC day. It's no fun if you just kill yourself!
After dying, your character will awaken on their bed in their assigned room in perfect condition, almost instantly. The body left behind will be taken away by staff. The only time a character will return in less-than-perfect condition is if they died from not taking their candy (as mentioned above), or if they had a penalty game recently (a character must die twice, not just once, to restore any body parts lost in a penalty game).
There are some rewards for dying, because while you'll be out for a while what better time to experiment on your body, right? That's right!
- 100,000 CP & pain being slightly dulled
- Recovery time from injuries decreased; cuts that would heal in a day heal in 3/4 of a day, etc
- Slightly stronger or developed branch of sin; more powerful attacks-- a tap becomes a slap
- Increased blood production; dizzy spells gone completely, takes a longer time to bleed out
- Increased recovery speed; a broken leg can be healed in half the time, etc.
You must die three times before these experiments apply, however. But after your first time dying, then you will be given some CP to numb the pain of waking up and realizing you were just dead.